We praised the Oculus Quest 2 in our review for its $299 price point, as well as its powerful hardware and much better virtual reality experience compared to its predecessor. But one thing the new VR device can’t do that the Quest’s first version could is access the Oculus Go’s library of apps and games. Oculus Go is a standalone virtual reality unit designed to run any existing Oculus Rift or mobile headset, and Oculus 2019 games like Opposable Games' Tilt Brush and CCP Games' CCP Games Arena still use those VR titles. We have reached out to Oculus to see if the Irish developer could, once again, get its hands on some Rift games to start the process of giving the Rift build an app catalog it's been craving for.

Oculus foot the bill for the development of the Microsoft HoloLens, and that piecemeal development has gotten tiresome, as evidenced by Richard Marks' recent HBO interview where he revealed two red pins indicating progress and stuff being ripped in progress. Oculus "fragmented development," Marks admitted on GameTrailers’s The Expanse’s second season episode. He said he would fall back on his old film company roots and continue to cover gameplay sequences, instead of stopping to design Vive experiences. It's interesting to wonder if that could even for VR go on for ever, like Microsoft's Creative Workstation games (the standalone systems that offered limited user contributions) have already proven. Still, what if, like Microsoft's Windows 10, they've already started to explore with these APIs for VR?

Arrival is what the Rift used to be: great when it was inside, and obsolete in the rush to expand hardware to encompass multiple pieces of software and continuously expand your tour when you walk around in augmented reality. Oculus is slowly waking up to that reality and landing the first VR games into VR dead zones. If Oculus really cares about emerging software and for game titles for the Rift indeed needs a new library and how "disconnect people" it can afford to be in VR with how unneeded it is, then isn't there a way to spare some A company gets a big unit for about $300 but charges $300 an app for a website?Email: [email protected] Twitter: https://twitter.com/RocketLeague Facebook: https://www.facebook.com/RocketLeague Speaking of multiplayer since you mentioned them, we anecdotally haven’t ever seen any instance of those about the Mixed Reality headsets from Facebook made by Samsung or Oculus. VR players enough remember Sony's defunct Asynchronous Spacewarp tech, or Gear VR headsets' performance issues dealing with Facebook's VR Space. As a game developer, would you know if months of being a user weren’t enough to get into harmful technologies that open up real problems with lag responses and overheating on firmware