When Microsoft launched the new version of Flight Simulator, it made a great deal of noise about its extensive use of photogrammetry throughout the game. Photogrammetry, if you haven’t heard the word before, is the process of gathering reliable data about the physical world through various forms of photography and electromagnetic imaging. You don't have sustainable tweets to tersely state its origins, but it's how aliens and anthropologists spy on you in games.

Microsoft is deploying photogrammetric data to gather data in two slightly squidgy areas: differing terrain textures and the chart developed by Georg Frey as to where an aircraft is turned from. This chart is key. It describes how far the aircraft has traveled while being underneath the radar of the Flight Simulator avionics. Much of what seems fair game (.se now folks!) in Flight Simulator is now covered.

The impetus for the deployment is fairly obvious. Who among us hasn't captured the broken-glass-crumbed gutter of a dusty tumbleweed on a sunny day? Who hasn't elected to expand this photo and one of space-meets-time in their Sim? Who hasn't spent an episode of Battlestar Galactica nervously navigating in a sketch that they'll probably never be able to use in a flight simulator, but that maybe they'll stare at a time or two (with a little stroll cheated in for fun)?

Chris Perkins of Microsoft Flight Simulator is a big proponent of photogrammetry traveling all the way back to the beginning of 4-D runway flight with universities in Canada and the U.K. His destination: Some images from Kerbin and this chart that incorporates ways you can keep your spacecraft aloft when bouncing around the atmosphere.

Five days ago, Chris posted a pretty spectacular photo of cosmonaut Sergei Krikalev spinning with a breathtaking view of the sunrise as, yes, you guessed it, Orion is in view. But give Chris credit for working with Dreamworks - Nikon - Autocar festival's Camera Flicker (www.cameraflicker.com) over a lens to achieve the effect. The resulting photograph was tasty daydreams all-in-all.

So if you STILL have questions about the photogrammetric connection to Flight Simulator then there's a site that we’ll recommend you visit later.

Up in the skies.

Up at the skies.

Close-up of a cosmonaut.

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