I love it when a couple that’s made for one another finally end up together, you know? My aunt and the guy she married in her 50s, Jim and Pam on The Office, and now we’ve finally been able to bear witness to the greatest unity of our time: Croteam and Devolver Digital.

The pair have announced a settlement that will see the end of nine years of warfare between the two companies, with Croteam listing them as joint owners, resulting in at least $1 Billion in revenue sharing between the two game studios.

’What are you, the law’? ‪ Chris Jakes’ and Johann Sebastian Joust — Devolver Digital

Croteam's memorandum of understanding states that Croteam gets to take fully legal ownership of Serious Sam Ultimate (in other words, both the brand and the IP), whereas Devolver will oversee all operational aspects under the new arrangement. On top of the revenue sharing, both studios will be allowed to leverage their advantage in developer relations for good — for example, Devolver will leverage its marketing muscle while Croteam will leverage the developer experience.

– Serious Sam HD: The First Encounter (Console) ‪ Vrion Team @

Devolver Digital's memorandum of understanding does appear to go a long way to resolving several key IP issues, such as the re-introduction of the Diesel Engine — which was previously removed — and the main protagonist of the game (presumably) playable by all. Rightly or wrongly, a number of PlayStation gamers (and PC gamers) were lost in this one with rendering duties falling on 'Natural Selection', a rather unconvincing-sounding concept given that the early 2000s had already witnessed the re-introduction of Duke Nukem (also last heard in 2001's Operation Flashpoint: Cold War Crisis).

‪Twisted Pixel’ Serious Sam (Browser) ‪ Croteam Team @

Croteam was quick to acknowledge that "We are extremely thankful to our fans and buyers of Serious Sam, whose enthusiasm and support has never ceased throughout this long, and expensive process." They've also added "Our biggest debt to the fans is that in an environment where "OMG IT'S THE SAME?" has become the new "THOSE FUCKERS WAS ME AGAIN! THOSE FANS CAME THROUGH! THOSE FUCKERS!!!" we have maintained some of the elements we thought would be interesting and different in the game. And we have done that even after we made a number of mistakes which have worried many people. However we also made a lot of progress, and I remain optimistic that we can make a substantial difference to the quality of the game that is before us, and determine the true impact of development to Massively Multiplayer Online
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