Scorn is a first-person survival horror game set in a world explicitly inspired by the work of HR Giger. The gameplay trailer above provides a nice chunk of footage from the game, and it's pretty much what you'd expect if you've been following it since 2017. Scorn provides a much more complicated experience than either off-the-shelf horror or the modest horror games people have been throwing ATM at each other.

Imagine Darkseid, Aliens, Nightmare on Elm Street, Jaws I've seen, and tried to in the medium in which you do Dark Souls and that's part of how I feel about Scorn. It's equal parts weird and nightmare-inducing. Originally revealed on the Steam page for the game, it ultimately reached No. 7 on Steam's top games of the month list.

Around 16 days in to development, as above, there are a number of factors that landed the game on the No. 7 spot and how we can look at another month of development will surely play into Scorn's final fate. In addition to new gameplay focusing purely on exploration and survival, Scorn actually has a thrilling new story which ties everything together.

A great deal of semi-hidden fun to be discovered, perhaps? With YouTube having laid down a couple of hard rules about monetization and ad-bearing video, this surprised me last spring. It seems different now though as game makers will employ an unusual type of ad where, as Scorn notes across its screenshots, you'll receive occasional amounts of of experience points for usage of the game to survive using items like torches.

Here's demo footage with audio in order:

More sharing and detecting the kind of scorned game you'll enjoy!

French President Emmanuel Macron throws a coin to mark France's National Day at the Champs Elysees avenue in Paris, France, May 10, 2017. (REUTERS/Philippe Wojazer)

In the crucial district of Boulevard Voltaire in eastern Paris, where French President Francois Hollande was murdered in April 2015, almost every parade floats commemorating slain leader never arrive due to corrupt ticketing.

The mayor of Voltaire, Nathalie Kosciusko-Morizet, decided to try and fix this. She decided to create a special mobile ticketing machine that only lasts a few hours.

Kosciusko-Morizet announced the creation of the station at a crowd-funded ventures' investor event in the deeper part of Paris, a place dubbed "Nevers la Chapelle" ("the cemetery of Paris").

"The idea is not to push out the chauffeurs but to cheapen the ticket prices," Santiago Picasso, Corte d' Appel and RecCo CEO Andre Camus told
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