Call of Duty: Black Ops Cold War's first update is live on PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, and PC. That said, at the moment of publishing, Treyarch has not released the patch notes for the update, leaving fans scrambling to figure out what the seemingly meaty update did to the latest COD release.

First noted as a single TRBI (Server Bug Report) thread and then confirmed in an official Treyarch Twitter post, the Cold War update has implemented something like Operation Seven's Single Player Campaign, introducing new features from the Modern Warfare series. For example, controlling an M4 using a Hovertank has allowed Players to examine an unused 'railgun feature', while others have seen what Marked kill crates are for. [Note: According to Nintendo Life, this was a feature introduced in MW3, and went unused in Modern Warfare. It's still a fun thing for us to speculate on, so don't hate us for discussing it.] It also brings a jump cut feature that enables players to edit their DLC campaign progress [note: this has since been disabled at Treyarch HQ]. The last one involves generating jetpack 2x to 3x speed boosts at a faster rate, and once activated can be more powerful than Black Ops.

Players will need to attach the optional "Factions" DLC map to their game in order to regain access to the Cold War DLC. Update's requirements and download page lists additional requirements – players will need Commander Pack required to access the UCP (Unexploded Cache) Survival map, Modern Warfare Remastered key required and cannot purchase the Battle Pack.

A new report from the Vancouver Sun claims that Sony Computer Entertainment founder Ken Kutaragi is willing to shoot the lights out for a possible resurgence of the PlayStation proper with the basic hardware in mind.

In the most comprehensive investigation to date into Sony outside of this year's recent PlayStation event, the Sun states that before the dismal financial results hinted at yesterday's remarkable trickles of cash, Sony had indeed been pursuing a larger foray into gaming.

The report alleges that for a few years Sony Entertainment General Manager Nick van Schendel from Germany told developers that about three years ago his company had finished "serving up the big over-the-top products that we need from you. The major ones would have to enhance the stand-alone product, but they also need to be services for specific potential customers, not just just for core or hardcore gamers."

Though between these actions it's believed that 2010 was the year Sony began to definitively prioritise mass-market picture playing by launching itched controllers in the form of the PlayStation Vita. This has seen Sony taking on seemingly every device that can plausibly do motion controls, including simpler follow-up pieces of hardware like the PlayStation Move and Wii Remote, (a movement which was on