My mama always said that if you speak it into the universe it’ll come true. Years ago, during my Breath of the Wild playthrough, I said to my wife, “I wish we’d get some kind of prequel because I’d love to learn more about the champions. If I actually were to do that—which is ambitious IMO—I'd have to wait a couple years, so grab that Breath of the Wild swag while you can while this storyline rides on. Back in mid 2014, I spoke with Game Informer’s Chris Kohler about why the franchise was such a tricky investment for video game publishers:

Yes, there's a long history of creators putting themselves on a pedestal and it's worth noting that the entire Zelda series is unusual in terms of the way the creators came to be regarded so highly. To him, it comes down in part to the notion that no one outside of Nintendo had ever asked the question raised in the first Zelda by how it must have felt to create these games, and even fewer had played them.

So, over the past four years, a group of fans that included Kohler, audio engineer Dan Erickson, Naruto Voice Actors Tomokazu Seki and Rie Kugimiya announced a campaign to get Zelda producer Eiji Aonuma to create a new NES Zelda title. Ultimately, Zelda producer Shigeru Miyamoto successfully backed the project with a contribution for roughly $13,000, according to Kohler. It was only after Nintendo added an In-Depth The Legend of Zelda Adventure encyclopedia, which is a digital all-in-one magazine that presents stories in detail about the lore of the series, that Zelda's light went on and Aonuma concluded to put the finishing touches to the game.

Comparatively, in terms of its sales, Breath of the Wild managed to avoid most of what it came up against. The game sold 1.1 million units worldwide in just three weeks. That's a huge jump from the 138,000 copies it sold of Super Mario 64 during its first three days of retail release in November 1995 with only a single fan website dedicated solely to the title. Though Miyamoto releases a press statement each year elaborating on the reasons for the sales gain, the statement is somewhat ambiguous, with the chief reason being that part of the console's success coming from pre-orders that Nintendo never attempted to release a tie-in title. Instead, it seemed to design future publications to be aligned with the game like Nintendo Power but without a Comic Collector's Guide.

It's pretty chancy that Nintendo would have had the pioneer of the NES Zelda experience secretly own immediate pre-orders of Breath of the Wild when so many Twitter users reporting all of the bugs and technical issues and
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