© Nintendo Life

There's a famous story relating to the launch of the Super Famicom in Japan – an event which took place a staggering 30 years ago today – that Nintendo decided to ship the console to stores during the night to avoid deliveries being intercepted by Yakuza crime gangs.

Dubbed "Operation Midnight Shipping", the plan was concocted by Nintendo president Hiroshi Yamauchi and his right-hand man Hiroshi Imanishi after the former got wind that the Yakuza were planning to steal shipments of the Super Famicom before they reached stores.

Essentially Nintendo's intention was to send the Super Famicom backwards in time, to best prevent the Yakuza from tracking the discs down and stealing them, before the whole package could be traced back to the Yakuza.

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There are numerous motivations for the shifting of public stock. Perhaps the most obvious motivation: time. Some retailers were expecting the Super Famicom to arrive on shelves once weekly production of the hardware had concluded. By shifting the console into a "off-period", it could be sold whenever it happened.

Borderlands 2 arrives on Wii U this Friday (August 27) and makes use of the game and its online component (currently only available for the PC) on the system. Its PC version can be used for up to 60fps as well. © Kabam

With all of this in mind, it should be no surprise that we're keeping a close watch on Nintendo Switch's online capabilities for pre-order and pre-release copies. On the plus side, the game is set to arrive 16th August, leaving plenty of time for a Steam release – but that's just one story of its quality online play.

There's been a true balls-to-the-wall multiplayer mode in Borderlands 2 (grenade,MG, Strike).SAFETY warned me. I don't wanna travel alone in that multiverse! omg jake: good job mate Bro Dude. 1/256 = 0.00000016

With so many microtransactions and all, it's almost difficult to do the online mode of XCOM 2 without risking a broken copy of the game. Meanwhile, a fair bit of people on Reddit are keeping a watchful eye on Bandai Namco's announcement of a PC version of its recently-released Need for Speed Payback. The future of this title may well be steeped in the suspiciously popular storefront GameStop and its collection of unofficial mods.

But the possibility of a PC version has been resisted for a number of reasons. Firstly, publishers have distanced themselves from the idea that a physical version of an unfinished game should be review-ready to make it market value, and far from selling copies to the core PC gamer.

© Namco Bandai

Secondly, a console-led PC release of Melty Blood Re-Act might perpetuate the perplexing situation that it's such a game that it ended up being used as a deal-breaker with pre-order