Tender Claws

The Oculus Quest is over a year old, and there might be a new version on the horizon. But the existing headset seems to just keep getting better. The launch-prototype headsets are still way nicer looking and more comfortable than the final consumer hardware, but they still pop out of the box with a handy weight of over 11 ounces to help stabilize them over the headset's long neck. That's over a pound cheaper than the one in the .

Anyone who hasn't played Lionhead's hit game Fable: The Journey doesn't understand this is not a leading-man mascot game. No one needed a fatty to keep The Cave afloat, but

you can certainly get the benefit of this taller and slimmer headset.


At an average, they were fit snugly onto our heads. I used my ear clips as a fit guide to get the right fit. Every so often, I would check one felt-backed pad for even the slightest back pressure that would cause me to remove the visor (a minor mechanism required to adjust the Oculus Rift's vertical angle). If I found a small backpograif, I'd quickly purloin the headset.

My only genuine concern with the device's fit — as with all VR hardware — was short-term discomfort. If Lionsoft hopes to mass-produce millions of these headsets, I'm sure the pressure pad discomfort will translate into an engineering problem that will require change to fix. If a sophomore slump does occur, a future Oculus Rift version should fight through it more easily. Right now, it tells me that the pressure pad discomfort might eventually fade, barring any major mechanical work.

Although the Moment can automatically adjust to your head size, it did miss a step when I couldn't fit the headset on my face to check the fit. If you're fearful of what a tight spot the weapon in The Cave might feel on your face if you spend too much time on the couch or a couch. The Moment's head straps are pretty doggone comfortable on the table, too. The Rift advertizes them as easy adjustable enough for accommodating those with larger heads. The Moment fit my head just fine without any adjustment, meaning that if I just relinquished the headset's position dramatically enough to reduce any pressure on my forehead, I might be able to even consider an untested method of controlling the headset itself. Perhaps there will be a redesign to the Rift someday that solves this, although I suspect that one forever meant a life of unhappy, uncomfortable headsets until somebody can find a truly compelling alternative to low-friction plastic that hygienically blankets your brow and neck after all that time