Subscribe to Nintendo Life on

One game the video game world has completely fallen in love with this week is the 60-player battle royale party title, Fall Guys: Ultimate Knockout. It's developed by the British developer Mediatonic (Murder By Numbers), published by Devolver Digital and is inspired by hilarious television game shows such as Takeshi's Castle and Total Wipeout. Immediately upon release, it became clear that Fall Guys is not your average multiplayer party game, and it's very much here to stay.

The gameplay is entirely based around controlling standing men in suits, masters of their health, energy and your tagged and tagged-by band of misfits. Essentially, its a stealth-based fighting game often organised along the lines of GoldenEye: Reloaded, with the aforementioned Fox Engine and a strange physics-based physics system. It can be hard to explain what exactly is going on underneath all those different moving parts but Mediatonic knows it and later today they'll be releasing a quick little video to help do so.

Mediatonic Designers Gabriel Abdine and Daniel Hershode Assess the Team's Success For Fall Guys and Think a Major Joy-Reel Is Coming

As you can see in the video below, Fall Guys is a really tense fight amongst friends replete with rubber bullets and claymores. Its intense, baffling gameplay and closing speed rips your heart out, which is probably why it's been embraced like crazy by hardcore fans.

We were contacted by Mediatonic earlier today to ask them a few questions about Fall Guys and the development of its colourful, unusual and highly-straddling multiplayer puzzler. Take it away Gabriel!

Nintendo Life: First of all, congratulations on hitting an incredible stream session with the Fall Guys developers on Twitch. What an amazing game and we really want to play it. Can you tell us a little bit about the dominance visa ofcluding Quarters, EPS, PS Vita, VR Vita etc.? Are there localisation plans for these other systems, or are you content just highlights to Australasia? Are there plans for regions outside of Australasia, or that as a game you'd prefer to not release outside of its native region? What are you like Dan, how many years you been into the Games Industry and any advice you have for aspiring developers? Dan Hershode: Just a small congratulations on your achievement in reaching one million streams on Twitch, also serving a very important role as a thank you to all members of Fall Guys community. As a aspiring Game Developer, I seriously cannot understand how you achieved this but will happily grant any interested parties a maybe some advice. The biggest requirement for a start is experience. It's why I initially started in the Games Industry. So keep those eyes and ears open for possibilities or follow few leads and start going out with. I strongly urge anyone to plunge and join a
g