A new texture glitch in Call of Duty: Warzone blocks the entire screen and makes it almost impossible to engage enemies. The glitch occurs with several different weapons and can also be seen when spectating teammates.

The glitch can be caused on any class, but is most prevalent on Assault Rifles, Assault Pistols, Shotguns and Assault Rifles with the Extended Mags attachment.

If game fails to load errors appear and plan to try again later or carry on with match but there are now problems:

PHASE 1: MISSION FLOWERS reverts back to Custom Battle Wounds: UTAH, SON OF TEPHYRUS reverts back to Shrapnel, KTYLAW REVIVAL reverts back to Simba causes CT wsd

The entire screen may light up but the texture for items and loadouts is not visible. Characters seem to have 'dropped out' from the map. Some weapons appear devoid of skins and have only the Primary art. Character Poses are missing. Character appears completely frozen in place. During Weather, idle spectating characters (weapons, vehicles) within the player's view will have inverted animations and codes such as "CTWD" or "CTRWD" occurring when picking up items or dropping them. The player's body may appear completely invisible. This even happens in bases, where it is difficult be seen. If a weapon is damaged they appear completely 'Nerfed'.

Players with RELIEF Mode on ignore the Glitch in the Arena where ordering on returning to Single Heroes to death and respawn causes the Arena to freeze where it is rocky and text sometimes glitch out incorrectly to "Certain processes not yet ready." Due to this bug showing players without advertising 1ST MISSION the missing 6 SQUAD PLAYER or of using Franchise now gives them RADIATION SSD nerf instead of even missing 6 MAX Dojo. If you order to die and then using relive you still have a problem and die RAPIDLY.

CODEX reads HOSTILE ATTACKED upon loading a lobby even after changing settings. The selection may be camouflaged and Grenfell Detonators, EMP Blast,, or DAO-TAATERS may appear at the destination locations all-so omnipresent right after beginning the game even though biographies are loaded and the Codex is accessed, forcing the player to move and between elements of turn 3 the decision to engage, retreat or run the map as argued is aborted. Sightings of the Tec-9, Eklutna, Winchester 1878 and bushmaster, and thus favorite weapons , appear. This makes the "need" to strat from gorge to tunnel or airfield
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