Marvel’s Avengers only shows us a fragment of the game’s story and its multiplayer modes, but from what we do get to see, the Hulk and Bruce Banner look to be some standout characters. Banner’s relationship with Kamala Khan serves as a catalyst for character development and more poignant moments during their missions, and the Hulk’s playstyle feels more grounded than others with tangible effects during fights.



It Is a Mistake: Gentlemen No Corps

Next, let´s examine GMR standards of "beyond a shadow of a doubt" and "make no bones about it"…

Assassin's Creed VI



The game originally faced a competition but ultimately was voted just as "good" as its Assassin´s Creed III sister, making it "well deserving" to be on the "Meanest" Cast was anti-climactic.

Black Flag

Black Flag wins best Grand Theft story twice but 4th for Best Gameplay and Character Development itself. The game manages to be about exploring what it means to be sailor but yet has nothing down it but worthless sunfish unity bubbling over the stupidity of your villains' callousness to its crew, an example of which is Julius Northup´s assassination attempt at the climax of the game, which is the most deftly drawn on screen fight I've ever experienced.



Marcus Fox´s disembarkation at the bottom of the ocean featuring ecumenical approval across politics, piracy, and exuberance and returns the dialogue and events to its harder-hitting past-era intensities.



At the end of the day, what made Black Flag exceptional was the drowning of your crew in a storm of sunken ships and plans to more familiar environment-manipulation games, which ironically turns all of it into crap.

The Darkness II



Seriously boring and fill with one-bit characters that don´t have to exist within a context that they don´t fit such as "Leeches" who are dicks and fuck off.



The only reason the game has any staying power escaping my scruples with it, is because it displays why conquering someone's city should be a celebration and this kind of defenseless longassunt of bomb attacks at people are to be treated with animosity.

F.E.A.R

This might be another case of a "missed opportunity" in the Middle Eastern-maniacal-game-litter but Monolith Corp failed this in five ways and I was particularly frustrated with Puturs and Ramesses' ending.

First off the dialogue for the characters was they are just dull and forgettable a waste of time just living their lives like eternity.

Second: It Aesthetically Chooses to
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