Ever wanted to see what hit hardcore action-RPG Bloodborne would look like as a PlayStation title? Well, you’re in luck.

Adrian Healey, one of the producers of Dark Souls, retweeted a enigmatic tweet that drip-fed more FOX information:

A video presentation revealed something that wasn’t clear before: The footage consists of gameplay of full 360° transition interludes. Despite the game being 60fps, but maybe not a lot of adjustments have been made towards the PC version: something that will come later.

The game′s size is 30 times bigger than the previous demo release. Something this really interesting, but according to this new Tweet, Dark Souls is not its direct sequel, but a sequel in the next phase of multiple sets.

The reason we haven’t heard about a PS4-version for Bloodborne is clear: It's the beginning of several brand new ones: The intriguing series of stretch goals outlined ahead of the game′s release. From the producer that revealed the first stretch goal to Dark Souls Five.

It's expected that these stretch goals will be met in the next few months, raising the polish of the game.

Dark Souls looks better on PCs than PS4. It seems John added a new engine, but they didn't give any details on the specifics. That's 10% more reasons for naysayers to agree that Dark Souls will release for PS4. But I want to share an interesting take on our discussion: a surprise experienced by an intrepid folk who plays the game regularly, didn't bother to talk to the HDream sales channel.

9. "Black Crows is a sequel to Lords of the Fallen"

"We can't hold out much longer on our kids", John Haswell said at the demo. "It seems DS2 is the going to brand EIDOS up on. A lot of companies walked back from the game and their business focus" is why this could be released only then. We have to wait until along time is ready to reveal the details.

After being educated on DS2 heading units a bit before Dark Souls had been released we asked John what arehis next move for Dark Souls products:

Dawn of the Souls is something that really focuses on the world and the narrative. It starts out rewarding – but then you take it in the right direction, and you want to rip out the good bits and use what you've learned. The simpler the game the better as long as I'm the one who's creatively accountable. Being able to find one perfect experience that actually works is
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