Eric Van Allen Friday 22nd January 2021 Share this article Share

Companies in this article SuperData Research, Inc.

Digital gaming ended 2020 with a new record for highest monthly total revenue ever, with $12 billion in December, led by the launch of Cyberpunk 2077. The games are drawing upward of 50 million active gamers per month and have combined for more than $4 billion in revenue in 2017 alone, according to GfK Migration, which trends new games across the top U.S. markets. The distributor Solve Media estimates that Cyberpunk 2077 sold 59.6 million copies in its first 24 hours, representing $25 million in revenue, same as Last of Us.

Free-to-play was first popularized in 2014 by the launch of Zynga's The Ville, but the term Cryptomunk more specifically emerged in the second half of the decade. SuperData Research estimates that more than 15 years after the launch of original game hack'n'slash Cryptomunk: The Original Story reaching its conclusion in 2014, Cryptomunk has taken just seven years to migrate to free-to-play, in June 2016 launching in the region without paid tiers.

Despite controls being the most common discussion in terms of monetization, Digital Trends spoke with several companies that are already eyeing the contraction of Big Money positions in the coming ten years, between VR, eSports, AI and Hyperloop. Three notable reasons cited were growing potential from full body integration and VR. None had a specific time frame to worry about when going digital but referred to the shifting of the value proposition for most consumer products.

E-sports revenue is growing with the widespread popularity of games such as League of Legends, Dota 2, Overwatch and Smite. But digital games will be sorely missed as some of the most popular professional tournaments are being held digitally. Tournaments like i-League are featuring i-League Season 2017 in its entirety over Labor Day weekend. To those keen to show off eSports skills on display, Electronic Sports League offering a $5,000 scholarship to esports pros of all disciplines. Other Esports and-or RTS games like Dota 2 were noted as being areas that are important for the Internet economy as a whole in the long term.

is growing rapidly incorporating AI and education into SMB's strategies for 2018. Expert management brought together professionals from across ScaRt, DataViz Consulting and AlpinaData, and Dr. Amit Stambhia, CEO of AlpinaData, discussed how AI technology is growing rapidly integrating SMB's strategies for 2018. Expert management brought together professionals from across ScaRt, DataViz Consulting and AlpinaData, and Dr. Amit Stambhia, CEO of AlpinaData, discussed how
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