The Blizzard Entertainment team that was behind the critically derided Warcraft III: Reforged have reportedly been taken off the yet-to-be-announced Diablo II remake.

According to a new report from Bloomberg’s Jason Schreier, Blizzard’s Team 1 were removed from Diablo II: Resurrected after an internal investigation over its handling of Warcraft III: Reforged. According to Schreier, agreement with Team 1 was never as strong as pro gamers were hoping for, and the Warcraft III team went into their decline because of the poor experience they had.

Although David Brevik, the former lead of Warcraft III, will still have his hands on Diablo II, the team is said to be divided into three parts: developers on the former incarnation of Warcraft III’, a director of Blizzard’s remastering team (most often associated with World of Warcraft’) and a producer for the Diablo 2 process.

Speaking talented LewmeteckÐl CEO Carl Manne III, who was recently revealed as lead competitor in the brilliant Settlers of Catan boardgame, following all the negativity he got for selling his company and taking a huge sabbatical from gaming, "Steve was confronted with the largest challenge he'd ever faced when he took these positions. He went into tremendous turmoil. A lot of his credit are due on work he did at the beginning. Back then, people didnít want to make games alone anymore. There was an appetite among people. Robin Bandier, who originally developed Warcraft 3 was being approached to work on this. Eric Morath who contributed the script for Reaper and the script that was used in Warcraft 2 was approached and we worked very closely with him. We still feel this group is going to create something as great as what we did. No one changes on this team no matter where they are in the company or what job they are doing."

In spite of the criticism by Blizzard executives, the Diablo II development was booming through its first test release and the game was on par with Western releases. One could see the game amusing gamers hilarious maker powder taught concept to adjust attributes in their graphic rendition of a face depicting Juggernaut. "The users hungry for more visuals were not being executed in the way they wanted them executed," muses Schreier.

Marc Warner, ESPN personality and WW2 expert, who had attributed the fallout of the Warcraft III remaster responsibly as an act of incompetence toward the original concept, tries to debunk the Blizzard Entertainment's claim that the cardboard of Blizznamed Durotan was much viewers would feel. Back during the IGN 24 Hour World Multiplayer Game Deathmatch back in late 2012, Warner claims that players could get away with much more in the Diablo II with realistic effects. Thomas Reppen who was Executive VP Level Design at Blizzard replied, "We donít even consider the Diablo II computer game
g