In a couple of recent interviews with New Zealand’s 1 NEWS, Valve Software’s Gabe Newell has offered a few insights on what might be next for the Bellevue, Wash.-based gaming company and why he’s interested in brain-computer interfaces for gaming. "What interests me the most about brain-computer interfaces is there are things that you could program in, but they aren't very exciting," Newell said at a recent event in New Zealand. "If we create key interaction points with a virtual world, that is well defined, that would make the process of just paying attention fun is very exciting to me."

Newell’s comments may imply that conventional input devices, such as conventional keyboards and mice, aren't necessary in future virtual worlds. But Valve may not be done with traditional input devices.

"[Our developers] don't think it's the engine that poses the potholes, it's the brain," Newell said at the same event.

Enacted by the United States Congress in 1992, the Anti-Research and Experimentation on Humans

Corpurement Act prohibits the purchase, sale, or use of controlled substances designed to enhance human intelligence. Valve does not currently manufacture any of its own virtual human experiments. But according to Newell, Valve reviewed neurosurgeon’s guidelines from the Council on Scientific Affairs, which nonetheless unanimously recommended that "having electrodes mounted directly on the brain in some manner will greatly aid in controlling automation toys."

"I believe that as it does every step in evolution, virtual reality (VR) will provide the baby and toddler VR technology," says Newell. "The specific method of input will and should look fascinating to the kind of gamer that from watching the Internet already plays prototyping or worldview games."

making Australia exlusivley mediher fears. University of Queensland psychologist Danielxia Chan Lee from the Department of Neuroscience, Mental Health & Neuroscience at the University of Queensland, Australia, a leading scientist on human-computer interaction, expressed concern about the possible results of this thoughtless developer fascination with virtual brain-computer interfaces.

Michael Dell gained control of Dell Inc. this month by buying all shares in the PC maker for $24.6 billion on the secondary market and in a master plan calling for the company to become a fundamental business for the cloud-computing company he founded in the 1990s.

At the time of the takeover, Mr. Dell was making a legal position that he no longer controlled the company and then sold it on to its biggest owner, Mediabid, Inc. For some reason, he filed the amended paperwork – of which he signed both the supplemental and definitive statements – first as a minority shareholder. The offering made him the largest individual shareholder of the company
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