Danial Norjidi

One of the most highly-anticipated video game launches next month is that of Mass Effect Legendary Edition, a remastered collection of the acclaimed trilogy of sci-fi roleplaying games from developer BioWare and publisher EA.

The collection will be available worldwide on May 14 for PS4, Xbox One as well as PC, and includes the single-player content as well as over 40 pieces of DLC (downloadable content) from the Mass Effect, Mass Effect 2 and Mass Effect 3 games, including promo weapons, armours and packs, remastered and optimised for 4K Ultra HD.

BioWare co-founder Dr. Ray Muzyka recently posted the following on Twitter last week:

"A special thank YOU to all of you who just expressed an interest in MyGameStore, so we could even consider our new idea πŸ˜€ Right now, we are focusing on doing your best to reach the goal of raising $1 million for the Charitable/Billboard Responder pay for kids and youths program. It's going well, and we hope our show will help. XO"

BioWare boss Aaryn Flynn joined #MassEffectFN on Twitter just this Monday to celebrate the news, thanking the community for welcoming the multiplayer shooter at launch and expressing his pride at the sales figures achieved by his teams.

People have been left confused by the possibility of a potential controversy over any image of Christine that is included in the remastered collection, with multiple sites censoring images of the actress inside the "happy" version of the game. A tweet expressing a willingness to tell them how they should feel leaked following the release of certain images.

Combined with the recently-stated skepticism about the "Happyface" censored female character, it's not hard to see why some feel this is a potentially awkward issue.

While previously stating the Revolution pieces both validated and aided and abetted the game's progress, Miss Nee recently said that she's making no final decisions about voicing in or out of the role in question. Making clear there was a possibility she would have some involvement, Nee says she'd supported BioWare's mission to change the concept of what a female using combat could feel like.

"It's always a scary, hesitant thing," she said. "As a female game developer I would say no to putting myself in that position. It's a constant conscious decision.

"We talk about it internally mostly as an investment – spending on something that transpires to make a difference, no matter how small. So CRAZY modeling!" she added cheekily.

BioWare's desire to rewrite the very fabric of theseries to include a female protagonist goes against the grain of how BioWare likes to promote their games' campaigns, which often wend their way around wrapped up in memories of traditional gaming. Co-founder Dr. Ray Muzyka notably relayed a brief history lesson on how BioWare's development began with her and his colleague Dr. Greg Zeschuk – although it only lasted for ten minutes.

At no point in their brief
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