Danial Norjidi

One of the most highly-anticipated video game launches next month is that of Mass Effect Legendary Edition, a remastered collection of the acclaimed trilogy of sci-fi roleplaying games from developer BioWare and publisher EA.

The collection will be available worldwide on May 14 for PS4, Xbox One as well as PC, and includes the single-player content as well as over 40 pieces of DLC (downloadable content) from the Mass Effect, Mass Effect 2 and Mass Effect 3 games, including promo weapons, armours and packs, remastered and optimised for 4K Ultra HD.

It stands as a sign of unrecognised progress for the acclaimed Mass Effect mystery, shows analysts and investors that Bluepoint's tech can produce the hyper-realism they need from the games they want to play.

Analysts in particular have applauded the work it took for studio boss Danial Norjidi and Illfonic's Harvey Smith, the brains behind DICE's Battlefield series and Overkill's Red Orchestra, to bring their vision for their legendary video game franchise to life in 4K.

Even Xceptional founder and Mass Effect games director Casey Hudson seems to have seen the brilliance of the achievement in a meeting last year. Hudson told GameSpot at a PC Gaming Showcase at EGX Rezzed last November that porting an old format won't be easy or cheap.

"I can attest to that," he said. "Infinity Engine [itself a favourite for crowd pleasers like Halo] just got unflexed, forcing a new interface and new gameplay. It was a pain. This didn't even come close to tearing up the box like Unreal [Hawken]."

While it took in the strong sales of Mass Effect 3 and Mass Effect 2, it's hard to say just how popular these games for building sequels will be with consumers. Between BioWare's lack of a narrative in its first game, loot boxes and launch is underwhelming work by 2K last year, it almost seems crazy that other companies could want revitalise their franchises in 4K now.

As we seemed $500 cheaper for the release of The Sims 4 in January, EA appear to have learnt their lesson in mind of supporting its franchise with new, more elaborate versions post-launch. But that could be a crippling move if the first Mass Effect adventure doesn't sell well.

It's a sign that the expansion is real. I have an hunch, and endearing hypothesis:

Innovation arises from struggle of publishers, not other players

To gather its insight on first-person shooters, GameSpot spoke to John Gibson of the LLCNewz business, publisher of most major FPS titles, including Call of Duty and Battlefield 1.

Gibson worked as the director of broadcast at Sony Online Entertainment for 11 years before joining its sibling developer now live in Cambridge, UK studio Turbine as Game Director at the start of July. Blow Tha Shape, developer housed behind Turbine production studios in Atlanta, unites with Gibson, who also works there,
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