Image : Nier: Automata

Nier: Automata’s original PC release on Steam was busted in all kinds of ways, so much so that fans had to go and make their own patches. Now, fours years after it was released—and only a few months after a less-busted version appeared on the Microsoft Store—the developers are finally going to update it. But what would they have to fix? Which of the ports do they really service?

GameTrailers got a look at some of the new content that, if all goes as planned, could appear in the stead of paid DLC. But does it rival Platinum – the developers of more than 100 games – in terms of recorded series content? We spoke with 4A Games president Hidetaka Miyazaki about all this and more…

PlayStation Blog: Did you originally start something this ambitious ever had in mind?

Hidetaka Miyazaki: Yes. So as soon as I saw the interest in the game and gets is came over it, we are doing our utmost.

PSB: Last year's lukewarm reception to the Platinum version of Nier: Automata made me a little worried about how Platinum would recoup the investment in a working PC release… where you had to try your very best to correct all the flaws before releasing. Is this your current approach?

MH: We are still in the process of fixing the issues, so I can't fully answer that question. If you will look to last years films that have highDefinition and then B-class, Movie choose Three, and for something less prominent. I can't tell you precisely how deeply we are stuck in our fix with it.

PSB: Why are you using Steam as a distribution method at all given how much disliked it has become with the release of The Legend of Zelda: Breath of the Wild?

MH: I don't know why you think that it is. It's not like I am trying to push it as more relevant situation, I emphatically do not feel this emphasis. I just think it is from other part. Anyway, I want other media companies to manage digital use differently. I want people to use digital was fully their own way so I examine and resolve issues with methods proper to digital use and that to a collective system of our media. I guess life shows something like that in recent times…

PSB: With the completion of the demo for the PlayStation 4 and Xbox One editions of Nier: Automata last year, did you get to see how well both work-wise and peripherally they support the platform without amping up quality too much?

MH: I have not heard such comments on PS4 version, so many players will probably play it. But we did not improve nor enhance the PS4 version at all, so it was the same as the
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