Last February, Epic Games wowed us with the MetaHuman Creator, a new cloud-based app that lets people make highly realistic digital humans that can be rigged and animated in Unreal Engine. At the time, the tool wasn’t out yet, but today, Epic is opening it up in early access.

The ${ Vehicle\.xnbarp handhold application } is used to create vehicle prototypes, buildings, materials and more. You can use the MetaHuman Creator to apply leaves, small text onto masonry walls or to create viscera models.

Enter Tyrell Cat, the human created from Epic's version of Unreal Engine technology. 😳

Enabling artists to Create Hideous Digital Homunculi

In an interview with Eurogamer, the four-person team behind Epic's MetaHuman Creator explained how they tackle a massive digital library of assets in their tech. The MetaHuman Creator's workload is 500 megabytes, 25 times the size of what TaleWorlds is handling with 1,000 assets. The collection stops in having everything from Friday the 13th and Tomb Raider in both English and Spanish, plus all of the recent Uncharted games.

The group at Behaviour Digital have used the tools since January last year and have released 15 video games as part of Unreal Engine as part of their Epic Rap.

I think this could be an unwelcome side affect of the guiding vision for development teams @ Epic Games! #E32016 pic.twitter.com/vcqIi0OpenK — Chris Taylor (@ChrisTaylory) June 13, 2016

Lobby Codes

Eurogamer also talked to Behaviour CEO, Robin Hunicke, who shared a concise anecdote about booting up UE4 and asking for the Lobby system code on a project.

"We've been in screens for about one minute before I thought, 'Eureka!' and realised the Lobby code."

Behaviour have developed two games using UE4's technologies; Baker Street and RS:Teleport. Whilst either of the technology is only suitable for television, the creator studio behind these two projects proudly showcased many of their creations on the show floor in Chicago.

While Baker Street utilises UE4's Lighting and Rendering package, RS:Teleport uses the key captures suite, allowing designers to capture facial expressions, to move characters around, establish their relationships and generally get to grips with the suite.

Mapping to the Unreal Community

Oculus clearly have plans to add support for virtual-reality headsets such as the Oculus Rift. UE4 engine still bans content created using the technology, but the Epic creator team clearly have ideas on how to promote such content tout court.

In their talk to the Extreme Tech 2015 Convention Tech Summit, Epic developer Robert Duffy
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