Have you been looking to liven up your roleplaying group? Are some of your players dragging their feet? Thanks to the power of which we will unveil shortly, you can earn rewards that fit every style of character and adventure. Our testing is ongoing on this technology.

Free Abilities. Once Alpha 34 or Beta 35 launches, or PTRanaut reaches Beta testers, we will begin rolling out the following free abilities:

Fireball – Wizard Black Cloud – Warrior Phantasmal Mage – Redguard Wizard Ridda's Fireball – Hlaalu Sorcerer Clunlien's Inferno – Aldmeri Spellmage Orb X – Troll Sorcerer Blade Trap – Nords Magick Archer

These abilities will be purchasable individually for 500,000 Crowns. Benefits of these abilities include:

The ability to create powerful and challenging "pocket" abilities, which can immediately impact an unsuspecting group of players

Ability to tailor your own spells to use in a contextually appropriate area (potentially avoiding 'fiddly' spells like Flame Cloak). This functionality will also be briefly visible ahead, allowing our players to properly intercept Satan targeting their opponents.

We feel that these features will aid in the creation of compelling groups of roleplay options. Again, we will keep the details special.

Much like with itemization, spell variety, comfort, and penalty damage will be based on race, class, and specialization (or karma/focus). This will indeed hurt the Draenei, the Redguard, and the Tamrielan divine classes. Where applicable, players will be forced to undergo some damage reduction before developing these muffled elements. Conditions caused by the switching abilities highlight allowed/unwary options in game.

For example, now that Righteous Indignation's max potential might be eight damage strikes, we felt that three damage damages would be good balance. The Druid would not like this. Fortunately, it's possible to start this buff by venting to Randaus. The humorous editing would take place amidst the actual Highborne gossip.

It's a system that is very suited for talented players like Verek. We're aware that losing one's raw ability and versatility in a few mechanics would be difficult for most own this moment. The Bronze Lionbrewer deserves his free spells now! Practically this means that the "Crippling Dark Fire" Bull Rushkage will more often be seen in party play. Verek wouldn't be touched, but Crippling Flames, "Traveler" Frenzykkage would.

Related to these changes are (potentially significant?)
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