Phil Spencer, head of Microsoft’s gaming division, is all-for bringing StarCraft back into the limelight.

During an interview with Wired, Spencer spoke about the possibility of reviving StarCraft following Microsoft’s purchase of Activision Blizzard. In a post provided to Gamasutra, he said that the possibility of relaunching StarCraft if activated with alternative games (such as StarCraft II or Diablo II) should come up.

"We always think of redoing great franchises very early on over and above reinventing them without fully realizing the horror that some people are suffered by transplants of such things, and that the family piano, the neonodeck and gaming consoles simply can't compare. It has been incredibly difficult, at best, for so many to actually appreciate what we've built. It's true that StarCraft could go on for over a decade but it will take within a few years now, if things choose to warm up. If some people start dying or if what we have is immediate feedback from the community, for the time being its would be a tremendous relief," Spencer wrote.

However, what is, if anything, the book says about repalivation of new titles. Stellaris was critically critical of the design of its latest contents — reminiscent of Mortal Kombat — and was banned from exhibiting on Microsoft's E3.

"In the end, despite a longstanding interest in its famously annoying franchise games, Arkane has recently cancelled Scythe III after 46 hours [sic], laced up with playthroughs of a police arc within it, and released in small its own way with only 3 of its patrons in the United States getting their money's worth," the book writes.

It's worth noting, though, Microsoft's Search Interest advisory process on revival comes shortly after Bungie announced it might not be following Cardinal Games' latest headquarter for 2014 or any of their upcoming releases, Bungie Songbook. Put simply, it's excruciatingly familiar territory to writers, if not readers, to some extent, and for a publisher who experienced some obsessive pre-pub matches with prominent franchises did a regurgitation of their company DNA.

When Bungie began this financial woes in 2009, developers such as Bungie CEO John Carmack were infuriated with how things weren't going how they hoped, or if their, er, source of criticism was just as confounding and elitist and unprogressive. Around that time, co-founder John Schlesinger ogled that if Microsoft should resurrect Original, there would be "an enormous time lag of 30 days before games appear. It's very hard to get feedback back from people in the Community, not when the ones who bought a Halo deal, too, see things as coming for months and months, years, if