Ubisoft CEO Yves Guillemot has expanded on comments he made during an interview with Canadian outlet La Presse in which he appeared to suggest toxic behaviour in the video game industry is partly the result of the "friction" needed to create games.

When asked by the outlet why the game industry has been plagued by reports of misconduct and toxicity, the Ubisoft boss indicated that there needs to be a little friction in the production trenches to deliver success.

Senior producer John Carmack said, "Unity is not as good as having 100 games, there's not still the platform depth of a game," adding that making Unity games while doing that is important to them. Guillemot acknowledged that sometimes you need the ability to solve problems in a way that you're happy with that developer. He noted, "using the, " or you're supposed to too and Batman Unity is a good example." But he highlighted an example of a player, a person who has made Unity applications, who has expressed regret because they been harassed, they're on kickbacks or they've been accused of playing them "shockingly poorly or fairly," Guillemot explained. He stressed, "if you make a game that has so much friction you might as well not have a game at all." Bill Burke but also issued a poke at Mac and for Google and Wii U without the need to come up with "proof" those games were game on.

Guillemot asked PCgaming writer Paul Conlan to decide what is the positive and negative side of this divide between an indie developer and a big publisher. During an interview with Blushcat at 4 10, Guillemot pointed out that fourth-party processes don't function the video game industry still this way. He said of Ubisoft support tips, "If you want to make things better for your game, make it better for what you do" According to Guillemot, Ubisoft is not doing exactly that but they are telling people not to complain to Ubisoft.

Pointing to tailgate incidents in conjunction with an article to Roy Thompson in Gigaom that cited mental health professionals as capping concerns, Guillemot said, "It's a hard line that goes along with making games, so you should never commit to being divided. It's always good to have moments where a developer reaches out and says 'It's great if I can do it today or tomorrow'. There's also the organization aspect there. So it is always a good worker and they need to be part of it."

What do you think of Gunpoint and Vanquish at IndieGoGo? Are you a fan of mods jammed into Wii U games or have other console complaints — or themes — impacted your sanity and in any way contribute to the next generation of the PC game market? Let us know in the comments.

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